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shoomlah:

bridgioto:

theredmages:

bridgioto:

So I work in video games right now and sometimes stuff just happens that makes me really not happy with the total lack of creative risk-taking in the industry |:< Specifically with regards to characters that are anything other than white, male, 30-something, scruffy, and probably named Jack.

In cases like this designing ladies is my comfort food.

1. Money wins every time
2. If more people bought games with alt. MC’s then they’d be more prevalent
3. Solution? Make a great, marketable game with a character that isn’t a straight white male

Please don’t forget that while you may disagree with it, there’s a LARGE percentage of gamers who are not only typical dudebros, but white straight males. Most of them being ignorant only buy games with Macho McBeefHulk on the front. It’s no one’s fault but the consumers.

My point is: make the game you want to play if it bothers you so much. You obviously have artistic talent. Put it to use instead of complaining about “Cis-scum”(white hetero males, myself) on Tumblr.

Hey there! I just wanted to clarify that the focus of my frustration is not the consumer, and definitely not white hetero males themselves. Dudebros are great, and the world would be a poorer place without them just as it would be without ladies.

All three of your points are super true: money wins, consumers have power, and making games that are different will help create the change we need. BUT. Creating those games that give the consumer the opportunity to vote with their money is, I have discovered, extraordinarily difficult. The big studios have a winning formula (the white male 30-something protagonist) that they know is low-risk and will likely guarantee them the safest chance at a profit.

Spending the last year employed by Microsoft, you see this kind of thing happening constantly on both smaller and larger titles. A big game coming within inches of having a main character that completely breaks this pattern, but gets shut down by executives higher up the chain who have the power to make that call when they feel a creative decision is a business risk.

Independent game developers can take those risks and make games that are outside that pattern. Big studios are locked into this rut because, as you say, money wins every time. It’s a frustrating situation, and a challenging one to solve. The issue lies in the system, the bureaucracy, and the business. Many, many artists, writers, and devs are trying hard, VERY hard, to make that game that will break the cycle. But getting it through the system without breaking the integrity of the vision is nigh impossible.

I hope this helps clarify the situation and my feelings on it a bit.

Maybe I’m just feeling feisty and defensive of my friends (and Bridget had the decency to leave you such a thoughtful response even though you 100% didn’t deserve it), but theredmages?  Fuck off, man.

Using art to vent frustrations with the industry is a legitimate tactic for change.  Your logic is flawed, tired, and dated.  Saying “if you want it so bad why don’t you make it” is a sad diatribe parroted by people who:

  • don’t actually have any goddamn idea how games are made
  • cannot cite actual statistics about the games industry because that would be too much work
  • cannot deal with someone else being passionate about something they clearly don’t care about

In today’s climate of internet/social media, public opinion moves mountains.  Anyone worth their salt in this industry knows that.  The barrier between developers and consumers is far more transparent than it’s ever been, and it suddenly means that marginalized people are in a place to voice their opinions and be heard.

Also, how the fuck do you think we make games?  They don’t just sprout out of the ground fully-formed and shrink-wrapped.  Trying to stomp out creativity at the source is a pretty dick move.

“But consumers don’t buy [x] so developers don’t make [x] so consumers don’t buy [x] so developers don’t make [x]!” is some seriously cyclical logic.  Step back and listen to yourself.  If there were games out there driven by white, male, 30-something, scruffy dudes named Jack, I would buy them up in a second– but there aren’t.  You can’t preemptively assume that games wouldn’t do well without white male protagonists just because that’s been the status quo for decades.

This legitimacy of this Henry Ford quote is questionable, but the sentiment still holds true: “If I had asked people what they wanted, they would have said faster horses.”

You’re talking down to someone who actually works in the industry.  Bridget literally makes video games.  This is what she does.  What we do.  Even by your weird, exclusionary logic about who has a right to proactively critique the media they consume, Bridget is that exact person.

You are complaining on the internet about the futility of other people complaining on the internet.  Shut your mouth and walk away.  You’re what’s wrong with this industry.

I am so tired of the “But it’s what the consumers want!!?!!11!!” excuse when this conversation comes across my dash. Whether the media is games, comics, film, doesn’t matter.  It invokes my SHE-HULK SMASH reflex.

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eschergirls:

soozarts:

karenhealey:

bisexual candycorn: thoughts on skintones

princessneeshydoomcuddles:

mulattafury:

people ask me a lot about drawing poc, more specifically “how” to do it. my kneejerk reaction is to get frustrated by it, because the answer is “just like you’d draw anything else.” it’s like the main excuse artists and writers use to not include poc in their art and in their worlds — they “don’t know how,” implying that we somehow operate by a separate set of rules, that while white characters don’t require a special set of considerations to be varied and textured and interesting, non-white characters are just an elusive series of step-by-step instructions that most creators just can’t be assed to learn or to include

i still feel that way

but

i guess i can understand that most instructive media focuses specifically on white aesthetics, proportions, skintones, and features, so there really is a need for more instructive material that is more inclusive

i can dig it

that said, there is a lot that i don’t know and am not good at and i don’t really feel comfortable trying to instruct other artists, but i’m fine with taking you through my thought processes a little

SO here’s some stuff about skintones. it’s not perfect, and there will never be a better teacher than the world around you for showing you what things look like and how to express them

first off, if you’ve ever seen me stream you know i don’t usually block in my shading with hard lines like this. i like to paint and sample colors as i go, but i’m trying to communicate my ideas about color a little better

but i’ve always used the same basic process for coloring skintones, any skintones, forever and always:

image

image

this is going to change up a little bit with directional lighting, colored lighting, environmental lighting, shit like that, but this is your basic procedure. the biggest mistake i think artists make is using skintone+black for shadows and skintone + white for highlights, and that results in pretty dull looking skintones

image

in the former image, i only varied the value of the main skin color, but in the latter i also varied the hue and saturation. doing so gives you more of an opportunity to add warmth and depth to your colors, as well as bring in environmental colors if you need to

you want to sample around the palette, use reds and purples and oranges, don’t just stay within the range of your base tone!

this applies for all colors, not just skin, but especially skin! you want skin to look alive, not plastic and dull

these same rules apply for most skintones

image

though it’s always going to be incredibly helpful to just look at references of the skintone you’re trying to draw, for little details like (for example), very dark skin, because there is a more extreme light/dark variation, will often look much more reflective than very light skin under the same lighting conditions

like so

image

because of this, you’ll want to work on using light more than shadow to describe form on dark skin

image

again, this is true of all colors, but especially skin, because you don’t want skin to look flat and lifeless!

the same rules can apply to fantasy skin tones. start with a base tone, then use warm, saturated colors to add light and shadow. sampling around the palette becomes really important for fantasy skintones if you are trying to make them look realistic/believable

image

this is especially true if, for whatever reason, you wanted to make a character with grey skin that looks alive and believable

image

OKAY THAT’S THE END OF OUR SHOW

LOOK AT THIS GOOD ASS RESOURCE MOTHERFUCKERS

Another helpful note is that darker skin tends to be shinier, which is especially easy to see on the super-dark people in the pics above. My rule of thumb is to use larger swaths of highlights on light skin, and more focused, smaller ones on darker skin.

(Though this is no more a hard-and-fast rule than anything else in art, but it’s a decent shortcut.)

Sharing another drawing tutorial for any interested. :)

Diverse Pages

Diverse Pages

Why diversity?

unatheblade:

Here I’m going to write out an unfocused ramble about why I think it’s a smart idea to diversify one’s fictional cast of characters whenever possible. Full disclosure: I am a straight white man. 

Everybody likes stories. Stories are just one of those things every culture uses to tell itself about itself, its values and its identity. The thing is, Western culture is saturated with stories about heterosexual white men doing everything from exploring outer space to becoming lord of the apes to descending into a suicidal spiral of drug abuse and sex addiction. There are literally thousands of complex, interesting, flawed, brilliant, straight, white male characters. I honestly think we could go 100 years without another straight white male protagonist and still be extremely well represented.

But as we all know, straight white men are hardly the only people on earth. They’re not even the majority. Of all humans on the planet HALF, that’s one in two, are women. And that doesn’t even account for all the myriad races and cultures outside ours with all their unique perspectives and contributions.     

So where are the gay latin ninjas? Or the black female jungle explorers? Or the genius trans woman detectives? Where are the complex, fascinating, flawed and brilliant people of colour (POC), women and queer people in our fiction?

(Now, I appreciate links if people can send me examples, but the fact that there may be one or two decent Mexican superheroes is not really what I’m trying to get at.) 

The reason POC and women and queer people have so few really great characters to choose from is that the powers that be, Hollywood, the publishing industry, the games industry, mainstream comics, have decided to play it safe and not take risks on characters that some people might find it hard to relate to. In the same way that Hollywood thinks you only care about ‘splosions, Hollywood also thinks you’re racist and sexist. They really do. It’s not hard to find stories of well meaning, concerned, “liberal” producers being just a little worried that audiences may not find a black woman protagonist very appealing. It’s not that concerned Hollywood people are racist, heavens no! It’s just that some audiences are a little old fashioned and blah, blah, blah excuses. 

The year is 2013, by the way. 

Now I understand huge monolithic media empires like Disney and whoever’s still not Disney have to protect the interests of their investors because money. 

What I don’t understand is how the rest of us who are not beholden to some evil empire can possibly be content with just doing variations on the same straight, white, male characters all the time. If for no other reason than to be different. 

So look, I’m familiar with the history of poorly conceived “inclusive” characters that have been shoehorned into franchises for the sake of political correctness. The one (and only one) girl on every cartoon show who has to represent her entire gender and the one, (never two or three) black character that appears on every sitcom just to prove it’s not racist. Those characters usually suck. Why? Because they’re there just to check a box. They’re never given anything interesting to do and they rarely get to be more than just a representative of their demographic. 

Well nuts to that I say. Nobody should write a character just for the sake of having demographic X on display. That’s just bad writing. Only write characters who contribute to the story, are interesting and who have good stories to tell. BUT there is absolutely no reason whatsoever that your genius idea for a character can’t be black, or Hispanic or Arab or queer or a woman. None whatsoever, in fact, it’s an opportunity to add texture to a character that otherwise would have to struggle to stand out in a crowd of samey white guys.

Example:  Omar Little from the Wire. He’s based on a real man who held up drug dealers to steal their money. How awesome is that? A completely unique character, totally thrilling. The creators also had the brilliant idea to make Omar gay. There was no money reason to. People might object. But they did it because it made Omar just that little bit more interesting. It was a smart creative decision that did just a little bit to make gay black men more visible and little bit more cool. I can’t see a single creative reason not to.  

Now I’m not saying you should arbitrarily make a character Chinese without familiarizing yourself to some extent with Chinese people. But a little research into another culture will enrich your understanding of the world and is worth doing anyway.

It’s also important to not appropriate elements of a culture in a way that takes from it without giving back. (Example: all the white guys who got rich recording the kinds of music created by black people, while those black artists died in obscurity.) Other peoples lives are not yours to strip-mine for ideas. I want to be clear about that. That’s not at all what I’m suggesting. I’m merely saying I want my queer, Asian and women friends to have wonderful characters to relate to so they can join the party we white people have been enjoying for centuries.   

So here you accomplish two things, 1) you better represent the diversity of people found in the real world and 2) you give an under served community a character of their own.

BUT WAIT! And this is important: think about how much you love the characters you identify with. How you take ownership of them and they become a part of you. It may be the Doctor, or Sherlock Holmes or Batman. Now think about how you’d feel if some writer exploited or mistreated that character or wrote them with disrespect. Consider that if you give a community outside your own a character they can become attached to, you have a responsibility to them to do your best by that character. 

I can see why writers would still shy away from writing diverse characters in order to avoid falling on their face. Yes, you may look stupid. But then again, so what? Are you really going to let your fear of failure allow you to contribute to marginalizing people? Your friends even? And look, with all the embarrassing failed attempts at diversity over the years, you cannot possibly fail as hard as DC Comics or sitcoms already have. So grow a spine.

So to all my queer, Chinese, black, female, Muslim, Indian and all the other friends and acquaintances whom I have learned from, partied with and enjoyed the company of my whole life, I want to include you. I want to welcome you into all the genres and spaces of fandom where you may have felt excluded. Come aboard. We want you here. I want you here. Fiction is too much fun not to share. Let’s explore it together. 

Please ask questions and comment as you see fit. I’m learning as much as anyone and I’m aware that my tone can be hard to interpret at times. 

A friend of mine alerted me on Twitter that I may have come off as opportunistic. In a way, I’m okay with that and here’s why: We professional creative types are constantly being told by cowardly executives that we can’t make characters more diverse or that we can’t let a token character be actually entertaining or interesting. I don’t buy that. I think there are millions of people out there who want stories that reflect and represent them and who aren’t being catered to. That’s called leaving money on the table. Ideally, people of colour and women will get the opportunity to create characters of their own, but they don’t have to be the only ones working toward greater diversity. If I make a comic with a popular gay character that causes a publisher to give a gay creator a shot at making his own comic, I helped both of us.

The powers that be follow money first and foremost. If we show them there is money in diverse characters, they will have to present more diverse characters. We are in a period of time where mainstream media is doubling down on reboots and sequels and public domain works which means more of the same old straight white male characters over and over again. If we want better representation in the future, it’s up to us to make it happen. 

(I do care about social justice, but the primary concern of an entertainer is to entertain, so I’m focusing on the entertainment value of inclusiveness rather than the social value. A well-intentioned agenda can drag down a story like few other things. Nobody likes being preached to.) 

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[Image: A color illustration of Hannah, redheaded and lanky, sitting with her knees to her chest and ankles crossed; Sami, brown-skinned and petite in oversized clothing, sitting cross-legged; and Andrea, chubby and auburn-haired, sitting  with her leg curled underneath her.  They look towards the viewer looking slightly uncertain.]

SAH Sitting by *alex-heberling

Sami, Hannah, and Andy are the first three girls we’re going to meet in The Hues.

I will inevitably get things like “Burger King Kids’ Club” shouted at me for my character designs for this comic, but IDGAF.  I hope that every girl will be able to see some part of themselves in my comic. :x

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[Image description: A colorful depiction of the characters from My Little Pony: Friendship is Magic as humans.  Rainbow Dash, Twilight Sparkle, and Fluttershy are all depicted as women of color, and Pinkie Pie is chubby.]

junksart:

Full pony group!

Diverse human ponies = instant reblog.